Look, if you're gonna do that, you can't just have it still have the peculiar animation movements where there's a lot of hits with no impact, no windup, no followthrough. The reason that worked at all in the original was that it was an amateur project and the appearance made that exceptionally clear, this shows too much effort of creation to have such lacking movement. I'd have taken the opportunity to revamp some of the animation of the fight to fix some of that. As it is, it keeps the amateurism of the movement but lacks the charm that made it okay.